Film Production Log #3
Mar. 3rd, 2019 04:03 am
A frame from “The Death Of A Home″.
What year is this?
It’s been a long time coming that I finally got around to writing another one of these things. It’s three months into 2019 already and I hardly even noticed, made a rude awakening when I looked to the calendar to see that it went from 28 back to 1. With all that, it hit me that I hardly wrote about the progression of any of my current film projects in that period of time. I thought I had a rough idea of how the passage of time worked, as it turns out I know as little about a concept as abstract as time as I do about every other thing in life that defies explanation. There’s a reason why I simultaneously dread everything and nothing after all. I’ve written through many variants of this first paragraph beforehand, each draft starting off with the same “long time coming” comment, which gained further relevancy with each rewrite. Let’s go and cut this ongoing habit before it goes beyond simple procrastination into flat out absurdity.

A frame from “The Death Of A Home″.
Like mentioned with the second production log, we spent most of the December of 2018 haphazardly preparing a forced move that we had to undergo with the sudden gentrification of our apartment at the time. This wasn’t the first time I faced the systematic Kafkaesque horror of gentrification. I was pissed, to say the least, and I did the only thing I could do, I documented it. With The Death Of A Home as it is currently, all the footage from the move itself has been compiled and made into a rough cut, adding up to my first proper feature length film at an hour and 12 minutes. The film is comprised of long shots, with scenes ranging from a crew of biohazard workers cleaning the basement of a black mold infestation that was never reported to the tenants to a sequence where long kept hand-painted furniture is forcibly discarded (tossed down a staircase into the back lot to lead to a rain of multicolored paint shards). The whole film will also be accompanied by a harsh noise soundtrack, I mostly have Merzbow stuff playing throughout as a placeholder. I’ll be shooting on the side some abstract visual sequences for the documentary, communicating certain details of our story that weren’t captured on film. I have a lot of ideas brewing for the mixed media techniques I could use for creating these images in a live action format, specifically ones that return to the sort of trash bag special effects that I used in my prior film concerning the subject of gentrification, Weightless Bird In A Falling Cage.
Setting foot in the new apartment, the first thing we came to notice was the absolutely vacant house next to us. The building was completely abandoned with electricity still hooked up, looked like no one set foot there in years. Having it face the bedroom every day, with our constant visual subjection and time to contemplate we came to the conclusion that something was gonna happen to the building at some point. It was clearly the middle child to an estate that left it to rot. Just in time for when we wrapped up unboxing everything, the building caught fire. At first I didn’t pay much mind to the sound of sirens driving through (it’s an Atlanta custom). It eventually hit me that something wasn’t quite right when I looked to one of the windows to see bright red, Suspiria technicolor light shining through.

A frame from “Burning Fragments: Mode 3 - Winter 2019″.
Did I go out to have a look? Of course, so did the rest of the neighborhood. Made an interesting meet your neighbor type of gathering, to say the least. I also brought my camera with me, and I came back with a metaphorical stack of raw footage along with a slow-cooked pair of lungs, the film is more important though. From that raw footage, I got the visual edit for the short Burning Fragments, a part of my seasonal “Mode” series that was first kicked off by Hard Drive and continued by my currently unreleased Factory Dreams. Burning Fragments is a montage of morbidly humbling sequences, from a roof visibly caving in through the smoking windows to medical staff cautiously carting out a stretcher, prepared for the worst case scenario. No one came out injured luckily, though I don’t mention that in the film (to keep up the haunting atmosphere). Power was cut to the building, the fire was put out and the street stunk of smoke for the next month. I thought it smelt like a smoked rib, one neighbor of ours said it smelt exactly like pot smoke.

A frame from “Factory Dreams: Mode 2 - Fall 2018″.
Right around there was where we thought the story would end, but several days later the building went back up again. This time around I went to one of the firefighters to ask what started the fire in the first place. As it turned out this second eruption was from the ongoing work of someone who had a great disdain to a singular sofa in the abandoned building. The first fire was started off by the arsonist setting this certain sofa aflame, and the guy returned to the scene of the crime to incinerate it for good. Our friendly neighborhood sofa arsonist is still on the run to this day.
Going into rapid-fire mode, some other noteworthy moments of the year so far include: OS updating, film editor street fighting, more OS updating, cool experimental film screenings (as seen in my documentary Moonlight Tunnel), one last OS update for good measure and discovering the new OS is as thought out as a tumble down a staircase.

Kafka’s Supermarket sorta ended up bunched between everything, seeing one quick, sporadic development at a time. The issue with actors still stands, gotta track down some people for the film to act in those pesky performed segments. It all goes smoothly until you’ve gotta spend the time and physical resources of other living, fleshy beings into your freaky unscripted cinematic daydreams.
Around the end of February, I collaborated with local collage artists Steven and Cassi Cline to write the dialogue for the film, collage literature style. We took several different approaches when it came to fully fleshing things out, some were done as experimental writing games while others were the more familiar cut n paste technique. The script took a wide variety of resources, including the FBI documents printed from the internet archive, the prologue of a Georges Bataille philosophical text and a book on nuclear weapons. I was largely the supplier when it came to the process, while I do visual collage stuff often I’m less of a writer (both letter by letter and cut up source by cut up source).
Readings of the literary collages will be interspersed throughout the film with an announcer who seems completely detached from the surreal nature of the scenes he describes. Burroughs’ approach for writing Naked Lunch aside, the primary source of inspiration for this detail comes from my memories of a radio clock that we had during my childhood. I would tune through channels with it searching for classical music, but most often I’d find news stations. Not knowing anything about politics at the time (being 5 to 6 years old and all), the nature of what was being discussed was completely alien to me. With how Kafka’s Supermarket is focused on the nightmarish distortion of everyday life in capitalist America, I felt it was necessary to recreate the atmosphere of those broadcasts that confused me all those many years ago.
One detail that left the production hung for a significant amount of time, as minuscule as it may seem, was the masks the actors would be wearing. The visual style of Kafka’s Supermarket was adapted from my 2017 zine What Brought Me To This Point, an experiment in nihilistic writing that focuses on the mental state of a man with prosopagnosia and a non-specified mental illness. My general understanding of prosopagnosia at the time was admittedly limited, I had just heard of a condition where someone couldn’t recognize faces and something about the idea creatively resonated. From this, all the characters were designed with the same basic facial template, prioritizing the bare essentials of the human face with an emphasis on the uncanny. Kafka’s Supermarket further branches out this aesthetic in using it as a wider embodiment of the lack of individual personality in a capitalist state, where everything is selling to a set of categorized markets that represent the general populace.

A frame from “Kafka’s Supermarket”.
The thing is, human heads aren’t structured like these figures I was drawing.
I spent an absurdly long time contemplating how exactly I could recreate the look of these characters not only with a budget but with a budget without having it look too “store-bought” in a way. The main catch was I was going by realism and not surrealism. At that point, I briefly lost sight of what exactly I was doing. We all make mistakes. I brooded on how I could convincingly recreate an abstract illustration. It took until I started reading the screenplays of Kōbō Abe that sense hit me again when I questioned how it would be done in a theater production. That was when I remember that I’m making a non-narrative experimental film, not something like a superhero fan film where a certain level of suspension of disbelief is expected. Since then I plotted out an alternative that’s simultaneously more affordable than anything I was theorizing beforehand while also being more surreal and true to the theories and atmosphere behind Kafka’s Supermarket (and even it’s predecessor, What Brought Me To This Point). Since then I’ve found myself further experimenting with the fusion of film and theater, specifically the use of minimal props and images to convey a greater concept.
I’ll be reposting cast calls for actors through the next several days, hoping for the best while I also simultaneously pester a nearby grocery store for permission to shoot a short sequence on their property. Productions like this are the ones that leave me realizing the oxymoronic nature in pursuing capitalist chains about the production of strictly anti-capitalist cinematic rhetoric.

A frame from “Empire Of Madness: A Wilderness Within Hell 2″.
While juggling well more than a handful of personal projects (all the films mentioned earlier, a second chapter of Iron Logs and a harsh noise album experiment), I also convinced myself that I can get back into animation again. I was publicly tiptoeing around the idea of a second Wilderness Within Hell film for a while, and now it seems that it will likely be a thing with Empire Of Madness. It’s not really a direct sequel as much as it is a continuation of the style that was first started with Madhouse Mitchel.
Set in the same age of industrial totalitarian inferno as Madhouse Mitchel, Empire Of Madness follows the life of Prometheus after his divine punishment for giving mankind knowledge. Having finally passed physical torture in the complete separation of his physical body, Prometheus wanders the Earth as an anomalous figure that assembles itself in a seemingly manufactured, mechanical nature. With pieces of his blood and flesh inherited by every man and woman with his given wisdom, he is inconsequently responsible for a curse put on all of humanity that destines man to collapse in paranoia and violence. Prometheus is shunned by everyone who crosses his path, seeing him as a sickly demon. Prometheus comes to realize that aside from his physical torture, the true act of divine punishment enacted on him will be the experience of having his own creation slowly destroy itself while it collectively tries to kill him.

A frame from “Empire Of Madness: A Wilderness Within Hell 2″.
I’m simultaneously writing the film’s screenplay while I draw certain visual intensive scenes. Like I mentioned I’m still a bit rough around the edges with writing, so for this phase of production, I’ll actively study Kōbō Abe’s scripts and also the screenplays to an Akira Kurosawa film and Battleship Potemkin. I’ll still in a way aim more to minimalism with how certain things play out, with this series’ influences in Japanese guro art it’s more inclined to create a certain nightmarish atmosphere above all else. While Madhouse was largely anti-systemic rage, this film leans more to bleak existentialism. Bits of the soundtrack are already recorded, the main theme can currently be heard here.